00. Founder

Lon McGowan

For twenty years—long enough to see entire industries rise and collapse, to watch the internet remake commerce twice, and to know that what lasts is never what's loudest, my life has been a series of arrivals and departures.

Building brands—cafes, magazines, tech accessories, interiors, apparel, the kind of work where you can touch the result. Launching products that ranged from tech accessories to leather goods to printed editorial, each one teaching me something about what people actually keep. Designing spaces—retail environments, workplaces, the physical containers where brands come alive and customers decide whether to trust you— where people actually want to spend time.

Seattle, where I built my first company and learned that even the best product needs someone to find it, Boulder, where I understood that lifestyle brands are really just permission structures for how people want to live, Miami, where I saw how design translates across cultures and sometimes doesn't, Paris, where I learned that restraint is its own kind of luxury and that heritage is earned over decades, and now London—a city that holds tradition and innovation in tension, where old things are allowed to age and new ideas still find room. Each city taught me something different about how people live and what they carry with them.

My background resists a clean summary. The thread connecting all of it is experience—not the buzzword, but the actual texture of interacting with physical things: weight in your hand, wear patterns, the moment something clicks into place—how physical things shape the way people move through the world.

A well-designed object—a bag that sits right on your shoulder, a notebook that falls open to the page you need changes behavior. So does a well-designed room. I've spent my career obsessing over that invisible influence, the way design disappears when it's working and only announces itself when it fails.

Canard is where it all converges.

The idea came from years of living out of bags—red-eyes for work, long weekends with friends, solo trips to clear my head, family holidays where I'm somehow responsible for everyone's chargers. Airports, train stations, hotel rooms, meetings in cities I'd only just landed in. When you travel constantly, you realize something: all you have is what you carry. Every item earns its place or becomes dead weight—that jacket you packed 'just in case,' the charger that's slightly too short, the bag with one pocket too few.

That pressure—the suitcase that has to close, the backpack that has to fit under the seat, the seconds you have to find your passport clarifies things. Intention matters. Details—a zipper that opens one-handed, a pocket placed exactly where your hand goes, a strap that adjusts without looking matter. The difference between adequate and exceptional becomes obvious when you're living with it every day.

So I started designing for that life.

The timing—and I don't take this for granted, helps. We're in a moment when building a company looks nothing like it used to. Software handles what used to require entire departments: inventory, shipping, customer service, even design tools that would have cost thousands handles logistics. Fulfillment runs on autopilot. Tools that took teams now take hours. An entrepreneur today can move faster than ever—which means more energy for the only thing that actually matters.

The product.

I'm not trying to build an empire—well, maybe I am. But I have no investors asking about growth metrics, no board meetings, no pressure to scale past the point where I can still touch every decision. I'm trying to design carry essentials I know I'll use, made better than they need to be, with details most people won't notice until they do.

I have a hunch—because if you've read this far, you're probably looking for the same things I am, you'll enjoy them too.

If you would like to get in touch with me directly drop me an email.

01. Origin

The first customer

Our founder, Lon, didn't start Canard to build a brand. He started it because he couldn't find what he needed. His life cycles through airports, school pickups, hiking trails, boardrooms, and train stations. He was constantly hunting—the perfect bag, the right notebook—trying to assemble a kit that could handle everything without looking wrong anywhere.

So he became our first customer.

Our design process is selfish: we only build what we need to survive our own schedules. If a carry-on can't handle a red-eye and look sharp for a morning meeting, it fails. If a notebook can't offer the flexibility to sketch, plan financials, and reflect on the day, it's out.

Canard exists to share these solutions. This isn't fashion—it's equipment. Essential infrastructure for a life in motion.

02. Name

The truth about the lie

Canard is French for duck. Watch one glide across a pond—perfectly composed, effortless. Underneath, it's paddling like hell.

Our products work the same way. They look ordinary at first. Nothing announcing itself. But spend time with them and the details reveal themselves—small decisions that make things work better than they should. Quiet engineering you only notice when you need it.

Calm on the surface. Obsession underneath.

We named ourselves after the work you're not supposed to see.

03. Pace

We don't do seasons

Seasons are a marketing invention.

Spring collection. Fall refresh. Limited edition. The calendar exists to make last month's purchase feel obsolete.

We don't play that game.

A product gets released when it's finished—not when the quarter demands it. And it stays in the line until we find a way to make it genuinely better. Not different. Better.

When you buy from us, you're not catching a trend. You're getting something we plan to stand behind for years.

04. Design

The death of choice

In a world of infinite choice, the greatest luxury is certainty.

Our goal is to do the heavy lifting so our users don’t have to. We don’t offer ten variations of a bag to see what sticks—we spend years obsessing over the archetype to produce the single, definitive version.

This is a process of subtraction. We study how we move, how we travel, and how we work, then engineer the friction out. When we finally release a product, it isn’t a proposal—it’s a conclusion.

We don’t need to give it a clever marketing name. We just call it what it is: Backpack.

05. Community

The Living Laboratory

We learn more from watching how people use our products than from any focus group.

The photographer who has carried the same backpack for five years and only emails when a buckle finally wears out. The consultant who has taken our carry-on through 200 flights and sends photos of the evolving patina. The creative who adapts our notebook system for their workflow planning.

To us, these aren’t testimonials—they’re field reports. They tell us what works, what fails, and what we should build next. Our users aren't just customers; they are active collaborators in a testing phase that never ends.